©2019 by M1ND 6YM. Proudly created by Rahel

Fun Educational Escape Events!

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The VARK Model

There are several popular theories on learning styles. The renowned VARK model, by Neil Fleming, identifies four primary types of learners: Visual, Auditory, Reading/Writing, and Kinesthetic. Dr. Fleming's theory describes where in one type yet be strong at another. Many times, the learner might not be aware they have other learning talents. Research also indicates that each learning style uses different parts of the brain. By involving more areas of the brain during learning, we remember more of what we learn.

Make Learning Fun

In the book: A Desire to be Taught' by Lepper and Cordova in 1992, they found that setting a lesson within a context of a story,combined with a challenge for the student to overcome, significantly improves their learning performance. Evidence has also shown that making learning fun motivates students, helps them pay attention, and stay focused on the subject, thus enhancing their learning.

Hidden Talents and Teamwork

At Psycho 60 escape games, our team is dedicated and passionate about forming unique environments. These allow students to recognize and put in use their hidden cognitive talents while identifying other's abilities through team work. We combine the VARK and the FUN elements and incorporate them into our games. This happens while promoting friendly competition and imparting a sense of achievement to our players. We engage learners, encourage them to achieve the desired behavioral change, motivate them to advance by taking action, and ultimately influence their own behavior.

Our Games Encourage the 7 Principles of Learning:​

  • Encourage contact between students and faculty.

  • Develop reciprocity and cooperation among students.

  • Encourage active learning.

  • Give prompt feedback.

  • Emphasize time on task.

  • Communicate high expectations.

  • Respect diverse talents and ways of learning.

  How it Works

  • You provide us with the subject questions and answers you wish to enforce.

  • We incorporate these into our puzzles and story.

  • You tell us which day and time you want us to come to your location

  • We bring the game and set it up in your space.

  • When you are ready for us to start, we will provide the rules and stay on the side of the game to provide any hints or clues (you can also help on this part) and we ensure the game runs smoothly.

  • An hour or so later...

  • At the end of the game all students get a certificate from us.

  • We pack up our game and see you next time on another subject mission.